
Before starting the Layout, was necessary to find the proper relationship between the characters already defined, and the scenarios, and from that to discover the graphic universe of the film.
The creation of the scenery came from real photographic collages, something very important in this film by the personal relationship these characters have with this reality, to later solidify it in memory. The digital visual work on this collages, developed by Bárbara Oliveira, ended up having a key role in defining a dense and unique graphic language, where the outline of the characters became unnecessary.
The creation of the scenery came from real photographic collages, something very important in this film by the personal relationship these characters have with this reality, to later solidify it in memory. The digital visual work on this collages, developed by Bárbara Oliveira, ended up having a key role in defining a dense and unique graphic language, where the outline of the characters became unnecessary.
Accident
Hi! I'm Bárbara. Just to put it in context, this was my first professional job - that means the journey in search of this graphic scenarios was also a learning trip for me.
This accident scene was one of the first ones I worked on.
Initially, as the graphism was not set yet, I started by doing some experiments with several different painting styles - Zé, the director, wanted the city to be deconstructed and not a realistic view of a city. Digitally, I started doing some experiments (some of them more fancy than expected!).
This accident scene was one of the first ones I worked on.
Initially, as the graphism was not set yet, I started by doing some experiments with several different painting styles - Zé, the director, wanted the city to be deconstructed and not a realistic view of a city. Digitally, I started doing some experiments (some of them more fancy than expected!).
Meanwhile, during this tests, the reality present in the film concept was still missing - the live action. So I began to incorporate photos in the scenery, and the way I started doing it was following Zé's advice - "Take the scissors and have fun!".
That was the moment I started feeling more confident about my work, because it was very challenging to "cut and paste" those pictures in order to create a new world.
I used paint in these tests, and it felt almost as if it was covering the reality underneath.
This journey's final result was an intermediary between painting and photography.
Our reality was to exist in this city over a fractured shape, patched with paint, thereby forming the graphic design of the city from Fragments.
Our reality was to exist in this city over a fractured shape, patched with paint, thereby forming the graphic design of the city from Fragments.
Interior of the Car
The car's interior was the first scenery I worked on in the film.
This phase was important to find my most efficient's working method.
You can see here a test I did with acrylic - traditionally painted an acetate sheet and scanned to make the digital assembly. However, this way of working was not ideal for me because I ended up feeling limited, considering the experiments I could do.
So I went back to digital, and Zé challenged me to make several proposals for ideas I had, in a very sketched way, so we could decide which one would work in more detail.
This method made me lose the fear and pressure on finding the best picture, and so I started working faster.

The remainder of the process to find the car interior graphics was as the example I presented to you before - cut, paste and paint!
Guinea Bissau
The Guinea-Bissau's graphic design process was very different from the city process.
The forest graphical environment had to be different from the city where they lived.
Chatting with Zé, we came up to the conclusion this environment would not have photographs but only painting, to depict Mario's father's memory.
So I began by doing black and white tests, because for me was easier to think about the scenario elements in silhouettes, and that way I would only have to direct the viewer with light, in order to drive their gaze directly to the important action areas.
The forest started by having warm colors, but because of this the scenery was pulling too much attention, making it a bit quaint, and instead we were looking for a more mysterious atmosphere.
Reminding me of the time I experienced deep forests, I began to experiment with cooler colors, working more towards Guinea-Bissau's rainy forests.










Nada a dizer, o caminho está à vista, agora é pegar na enxada e cavar. tenho a certeza de sucessos vindouros, e satisfação pessoal, estou orgulhoso no resultado desta peça e futuras que se vão seguir, e expectativa da próxima. bjs...
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